If you’re unsure where this folder is, Crinrict has lots of good information on where to find it and what it contains here. The Mods folder will generate inside of your user files folder. Step 2: Navigate to your Mods folder in File Explorer or Finder ![]() This will make sure you have a Mods folder created, and that when you add mods to it, they’ll load in-game. Step 1: Run the game at least once and enable mods A plaintext editor like Notepad (Windows) or TextEdit (Mac).If you’re not familiar, don’t worry: we’ll go step by step. Add a new folder in your Mods called Overrides, and then update your resource.cfg to give that folder priority. If you’re familiar with the Sims 3’s modding scene, the process for doing this is basically exactly the same as it was for that game. Nothing else in Zero’s packages relies on anything in the specific file I edited, so making mine load last and override that part of Zero’s package won’t break anything. So, like I mentioned in the post for the criminals mod, although that mod technically edits some files that are also edited in Zero’s No Randoms mod, you can easily make the two compatible by making my mod load last. ![]() It occurred to me while I was making my Police Station Criminals are Criminals Mod that some folks out there may not know how to create a working Overrides folder.Īnd if you don’t know what that is, it’s basically a folder that you can use to resolve (some) conflicts between mods that edit the same tuning resources.
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